Procedural Desert | UE4 | PT3 Scatter Models

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LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/procedural-desert/

Now that you have a landscape to work with, use the scatter and align and mask by feature tools to create a scattering and instancing workflow. This will be used to place terraced rock formations from Quixel on the slopes and procedurally generated rocks in the surrounding areas.