PROJECT BRUTALITY 3.0 - First Contact for DOOM 2 [100% SECRETS]

PROJECT BRUTALITY 3.0 - First Contact for DOOM 2 [100% SECRETS]

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Published on ● Video Link: https://www.youtube.com/watch?v=ppvMcHdpshQ



Doom
Game:
Doom (1993)
Duration: 16:49
8,831 views
332


PROJECT BRUTALITY 3.0 together with First Contact for DOOM 2 by Deon on the Man and a Half difficulty level, Chaotic Random spawn, 100% Secrets achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). First Contact is a WAD that has 6 short maps connected with each other, it's mostly seen during the first three maps where exits are simply marked by an invisible line, you cross the line and new map is loaded like in Quake II. The beginning of the WAD is really similar to one from Duke Nukem 3Ds episode II 'The Lunar Apocalypse' where we start in a space shuttle, grab the backpack and open the doors to move outside to corridor, hint - there is also a secret. When you see a ventilation grating just jump inside - there is a Chainsaw and some shotgun ammo to grab, together with a lost Imp, exit the place and head to the Hanger surely infested by the Zombies, Scientists included there too. You will clearly notice some Duke Nukem vibes like sound effects and these red lights on ceilings what was quite common in Lunar Apocalypse, anyway move through and you will enter some sort of Chapel in this Spaceport (yes, it's called Spaceport). You must go the to the left and on the power again, it will open the shutters to your right of course with additional enemies - this room contains last key to exit and a secret behind the wall, a Super Shotgun spawn waiting for you. Behind the exit doors there is a metro station that does not work, thus you will be forced to take a trip on foot to the power station, quite small area with only one secret that contains Chainsaw, but you already have it tho. Third area is somewhat strange compared to the previous, it's a teleporter that leads you back to Earth, only one secret to find but this is a huge one, Megasphere that early in the WAD is rare, but you might need noclip to go through the grating. When you return to Earth, you will see that something is wrong going here and the Hell slowly began to consume the reality by augmenting it, your objective is to stop the invasion by any means necessary. As always, it means to return to Hell once again, by crossing the gates of hellish portal, that connects Hell with Earth... don't forget that you need OTEX textures WAD to run it correctly!

00:00 - Spaceport
02:55 - Tunnels
05:30 - Service Station
07:25 - Military Base
11:15 - Bunker
13:55 - Imps On Train

My Discord - https://discord.gg/XPtgcUAJjt
PROJECT BRUTALITY 3.0 DISCORD - https://discord.gg/2hJxXPc
Project Brutality 3.0 Download - https://github.com/pa1nki113r/Project_Brutality
First Contact - https://www.doomworld.com/forum/topic/117924-gzdoomotex-first-contact-15-a-varied-mapset-wip/
BeefBoss Sounds - https://www.mediafire.com/file/lkn0nxpyazam6yv/BEEFBOSSV0.3.pk3/file
Neural Upscale - https://www.doomworld.com/forum/topic/99021-doom-neural-upscale-2x-v-10/
Particles Fire Enhancer - https://forum.zdoom.org/viewtopic.php?t=28547
Addons - https://brutalrepository.pl/
Mike Norvak - https://noisebrec.bandcamp.com/album/reduked-deluxe-edition
ReShade - https://reshade.me/​







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