PROJECT BRUTALITY 3.0 - The Devil's Machine [100% SECRETS]

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PROJECT BRUTALITY 3.0 together with The Devil's Machine/Die Teufelsmaschine by Lazlo Panaflex on the Man and a Half difficulty level, Chaotic Random spawn preset, 100% Secrets achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Surely this map requires a strong GPU to handle it - it has a lot of reflections, light sectors, several rooms are really large with lots of details (I mean really a lot of them) and a mediocre number of monsters, ~530. It is advised to play this map at least once before doing a proper playthrough - the map layout might be really confusing as some areas are really similar to others, you might feel lost really easy in some places. You might notice some switches on the ceiling or on walls - these are shootable and they are mandatory to be shot, if you can't see such switch or you are stuck, unfortunately you have to try harder and you will rather find it. There is also one compatibility issue just at the end of the map, you will find a purple skull switch that has to be pressed to progress through - unfortunately you can't find such key while playing with Project Brutality, hurts a lot. The map has a total of six secrets to be explored, honestly all of them are required in my opinion - first we have a first aid Soulsphere after an ambush, then a Computer Map behind fake wall that can help you with map navigation. Then in the hit cave full of lava, you have two secrets pretty close to each other - behind a fake wall there is a Megasphere and tons of Cells, in a small cave with shootable switch to be opened, you have Invulnerability Sphere and Megaarmor with Soulsphere. The last two secrets are available behind the blue keycard doors - behind a fake wall there is some rocket ammo together with monsters, and near the end of the map there is another fake wall with rockets and Megasphere, you have to use panel nearby. As I wrote earlier prepare yourself while navigating through this labirynth of confusing corridors and really beautiful landscapes and textures, the map has also some really annoying ambushes like that one nearby your BFG. Basically this BFG will save you lots of time, without this weapon lots of the encounters can hurt you incredibly - map creator loves to give you some nasty surprises, especially with suddenly opening fake walls with monsters inside.

Start - 00:00
Secret 1 - 02:50
Secret 2 - 08:45
Secret 3 - 17:40
Secret 4 - 18:35
Secret 5 - 23:45
Secret 6 - 28:05

PROJECT BRUTALITY 3.0 DISCORD - @
My Discord - @Jjt
The Devil's Machine/Die Teufelsmaschine - @opic/123019-new-map-die-tuefelsmaschine/
Addons - @
ReShade - @




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