![TERMINATOR 2 Judgment Doom - Battle Of Los Angeles [100% SECRETS]](/images/yt/hx/terminator-2-judgment-doom-battle-of-los-angeles-100-secrets-yutta.jpg)
TERMINATOR 2 Judgment Doom - Battle Of Los Angeles [100% SECRETS]
TERMINATOR Judgment Doom mod together with Extermination Day WAD played on Ultra-Violence difficulty level, 100% Secrets achieved. So, the Judgment Doom is a modification based on the Terminator franchise, this time we play as T-800 together with his new HUD - the CRT effect is turned on by default and this is not a part of my ReShade preset :). This modification is in a very early stage (0.2 alpha) so lots of the things are missing like pickup sprites for every weapon, some animations (Spas-12 is missing entirely with Winchester as placeholder) and some other things. T-800 can be upgraded with four different upgrades found during the game - picking up a Berserk Pack gives you a PERMANENT speed boost, extremely useful because T-800 is really slow by default, like man didn't you watch Terminator 1? Second upgrade gives you a better armor resistance permanently by grabbing a Soulsphere, Computer Map shows a small Picture In Picture with zoom, Megasphere slowly regenerates your health (Core). As expected, T-800 is seriously overpowered in terms of resilience, you have tons of armor that is really tough to crack, however once armor is took down your core is exposed and you lose health way quicker than before. The most important thing for you is of course T-800s arsenal - in the first slot you will find a semi-automatic/automatic pistol, this is based on the Beretta of T-1000 that it used in the Galleria, suppressed and does not use any ammo. In slot 2 you have M-4 Assault Rifle, automatic rifle with decent firepower but it's not something cool, in 3rd slot there are two shotguns, Winchester Lever-Action Shotgun and currently also a placeholder to (probably) SPAS-12. With next slots it's time for really big toys for T-800, you have a basic Minigun with SFX really close to those used in Terminator 2, your explosive weapon is nothing else than a trusty M-79 Thumper but damage is somewhat mediocre. Then it's time for Plasma weapon - of course slot 6 is occupied by Westinghouse Phased Plasma Rifle in 40 Watt Range (what else could it be?), BFG is replaced by a Plasma Cannon, exactly the same weapon used in T1 by Franco Columbu. Modification surely needs a lot of improvement but this is a first mod I see with three different vision modes for a player at start and there is no fully functional Terminator mod yet :)
MAP14 Industrial District - 00:00
MAP15 Roadblocks - 11:50
MAP16 Warzone - 18:10
MAP17 Twisted Neighborhood - 28:45
My Discord - https://discord.gg/XPtgcUAJjt
Judgment Doom - https://forum.zdoom.org/viewtopic.php?f=43&t=67893
Brutal Doom Monsters Standalone - https://www.moddb.com/mods/brutal-doom/downloads/bdv21-monsters-only-version
Extermination Day - https://www.moddb.com/mods/brutal-doom/forum/thread/extermination-day-pre-beta-download
ReShade - https://reshade.me/
Soundtrack from Terminator 2 The Arcade Game - https://www.zophar.net/music/arcade/terminator-2-judgment-day
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