Project Heroes Update 1 (Fast paced FPS) - Maneuverability improvements + early multiplayer details
Project Heroes (temporary name) is a fast paced indie FPS game still early in development made with Unity. The game project is developed under a 2 man team. Play as 5 classes, each with their own unique play style. Soldier specializes in direct combat and effectively handling a variety of situations. Drone features support and offense capabilities. Drone is fragile, small and fast and can heal team mates or blow up enemies. Sniper offers a new way to snipe in a game match. While camping is still an option, snipers can effectively handle close combat dueling situations with a dodge hop ability. Never be afraid to bring a sniper rifle for a dueling combat situation again. Ninja brings parkour and wall jumping into the fray. Make use of wall jumping techniques to get to a location faster. The 5th class remains hidden at the moment. Features lots of health and big weapons. Don't expect this class to move like a turtle. He is fast too.
The gameplay is subject to change at anytime during the development. All footages and details are not final.
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Sorry for not uploading a video for a long time. The game development progress speed is now starting to speed up. The project will lean towards multiplayer first to allow players to test the game out. As the game starts to approach mid development, visuals will be worked on. Characters have increased maneuverability in this update. Rocket jump physics have been updated and an early multiplayer prototype is in progress.
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Learn how to make a FPS multiplayer game in unity
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