Project Warlock Hardcore Playthrough Part 5 - Hell (Final)
Ok, last episode stands before me - which wasn't so bad, to be honest. I dislike a concept that levels starts from ambush- from few enemies (like in start of Egypt episode or Fallen City levels) to whole horde of enemies (like in penultimate level "Maelstrom"- got overwhelmed once, because of this), with small chance to retaliate. Other thing i dislike in this game is lavas Instant Death effect - it was a present risk in Hellish Egypt (main reason, why those levels was my most hated ones in game) levels, and a lot of narrow walkways doesn't make it easier, especially with enemies, shooting at my direction from other side of lava river.
There are timestamps for particular level sets:
The Hellish Castle - 0:53- 14:00
The Hellish Antarctic - 14:50 - 31:13
The Hellish Egypt - 32:15 - 56:10
The Shores of Hell - 56:50 - 1:31:25
Boss - The Lord of Hell 1:32:25 - 1:36:32
Outro&Credits - 1:36:33 - 1:43:41 - something screwed up music, and final boss song and outro (later credits) played at the same time. Odd.
What can i say about final boss - five forms, all those are able to kill you, if you are not careful. A very hectic fight, especially against 2 last forms, not to be overwhelmed either by triple-"railgun" shot (in Cacodevil case) or overwhelmed by endless waves of enemies (in Fallen Lord case). Used almost all rockets, BFG, Sentry turret, railgun, then i remembered about Sammoner.
And 1 more thing - i saw that my videos got sychronization issues (a video wasn't able to catch up with audio), is there a good solution for this one? Thanks in advance.
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