Project Zero / Fatal Frame 1 Walkthrough Part 3 - PS2 Gameplay - Junsei Takamine! Black Carving!

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Project Zero / Fatal Frame 1 Walkthrough PS2 Gameplay - Junsei Takamine! Black Carving! Full Playthrough

Miku lights the lantern by the lake to obtain the Black Carving, which is used to open Narukami Shrine door through a puzzle. Inside Mr. Takamine's body is found, but it's not long before his restless spirit awakens and attacks Miku, starting a Hell of a boss fight.

Project Zero / Fatal Frame, a horror game where you battle ghosts with a camera is the one franchise that managed to freak me out too much to ever consider touching it. Well, here I am; Project Zero / Fatal Frame proves to be a game that just won't escape me, so it's time I pick up the Camera Obscura and start capturing these pesky spirits. This walkthrough is more of a longplay, so enjoy the horror to the fullest!

Miku Hinasaki is Project Zero / Fatal Frame's main protagonist, but her youthful looks and innocent mannerisms mask her ability to sense ghosts and kick their plasma butts.

More on Project Zero / Fatal Frame below:

Set in the year 1986, the story follows siblings Miku and Mafuyu Hinasaki. When Mafuyu disappears while searching for a famous novellist in the haunted Himuro Mansion, his sister Miku goes to find him. During her exploration of the mansion, she discovers clues as to the fate of those who entered, must fight hostile ghosts, and discover the truth behind a dark ritual that took place there. The gameplay focuses on the siblings exploring the mansion, and fighting off hostile ghosts using a special camera.

Fatal Frame / Project Zero is a survival horror video game (released on PS2 and XBox) set within an abandoned Japanese mansion, divided into four chapters and a prologue which act as levels and tutorial respectively. The player controls Miku Hinasaki for the majority of the game, with its opening featuring Miku's brother Mafuyu as the player character. Each part of the mansion includes a map of its layout, and each level is rendered in real-time instead of using pre-rendered backgrounds.[6] During navigation, players guide the characters through multiple rooms, each with a semi-fixed camera perspective that changes depending on a character's position. Environments are invariably dark, with exploration being possible through the use of a flashlight. During exploration, various items can be found scattered through environments: these include documents and cassette recordings expanding on elements of the story, health items, and other objects. In some areas, the main character must also solve puzzles to progress. Progress is saved at savepoints through the mansion, and at the end of each chapter.

Hostile ghosts can only be fought using the Camera Obscura, an antique camera that can capture ghosts. Ghosts in environments are sensed using a character's "sixth sense", and will drain a character's health on contact. When using the Camera, the view switches to a first-person view: the Camera Obscura is moved with the right analog stick on a controller, while the character can be moved with the left stick while maintaining a view through the Camera.. Holding a ghost in view enables greater damage, but ghosts fade in and out of view as they approach. The most damage is dealt when the ghost is very close. The amount of damage taken is converted into points, which are used to upgrade the camera for faster reload time or greater damage with each shot, or adding secondary powers such as staggering ghosts when shooting them. Points are also gained by photographing benign ghosts that appear in set spots around the mansion.

Film, the Camera's ammunition, can be found throughout the mansion or be replenished at a save point: it comes in various grades, with higher-quality grades dealing higher damage while consequently being rarer.

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