Quake II: The Reckoning - Playthrough Part 4

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Quake II
Game:
Quake II (1997)
Category:
Let's Play
Duration: 32:21
65 views
1


Joker’s next objective is to get to the moon base, but the Strogg are the only things that stands between him and the ship that can get him up there. Of course he knows the best solution to that problem.

This is basically another unit where you’re gonna have to deal with rooms filled with stacked up crates where items can be on top of them while enemies hide behind them before they are alerted for their ambushes. You also have to deal with a group of enemies perched on top of upper levels of any room while you’re busy dealing with the ones already attacking you on even ground. Also, make sure you use the super shotgun really wisely, because this late in the mission pack, I always noticed that shells are becoming less and less common. There’s also a new gladiator variant to look out for, and it’s obviously a lot tougher than their regular railgun-totting cousins. As they have more health stacked with a power shield to boot, they have mag cannons that hit way harder than yours to the point they can potentially one-shot you even though you have 200 health. To put them simply, these guys are like mini-Cyberdemons. Whenever you come up against these gladiators, make sure you have a weapon or two that is filled with ammunition and a power shield enabled (even though you have full body armor). If you wanna get rid of one or two of them quickly, unload on them with the quad damage enabled.







Tags:
quake ii
mission pack
the reckoning
id software
xatrix entertainment
pc
steam
playthrough
part 4
joker
strogg
shells
gladiator
railgun
cyberdemons
quad damage
all secrets
quake 2
video game
quake ii (video game)
lets play



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