Quake Mapping: Texturing

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Published on ● Video Link: https://www.youtube.com/watch?v=UAbLXs3ePgg



Quake
Game:
Quake (1996)
Duration: 14:07
10,010 views
262


Mapping for Quake: TrenchBroom 2.0 - Episode 19 - Texturing

PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu.

Mapping for Quake on Discord
https://discordapp.com/invite/j5xh8QT

If you haven’t watched the other episodes in this series here’s the playlist:

https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

Here’s a link to the wad files used in the original Quake:
https://www.quaddicted.com/files/wads/quakewad.zip

Here are a bunch of wad files you can use in your levels:
https://www.quaddicted.com/files/wads/

Learn TrenchBroom’s powerful UV Editor and how to manipulate textures via keyboard shortcuts. See the proper way to align textures on 45 degree faces and discover how textures are projected onto brush faces.

Highlights:

0:42 Select .wad files
1:07 Select Face
1:24 UV Editor
3:19 Orientation Buttons
3:45 Texture Grid Boxes
4:07 X & Y Offset Boxes
5:28 Keyboard shortcuts in 3D viewport
6:36 Adjust texture scale
7:04 Texture Browser
8:06 World Alignment
8:44 Copy and Paste textures
9:32 Paste to multiple faces
9:44 Replace Texture tool
10:54 Select All Faces
11:12 Fix textures on 45 degree faces
12:55 Work on the grid







Tags:
Quake
id software
mapping
level design
indie game development
texturing



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