Quake Mapping: Entities Part 3
Mapping for Quake: TrenchBroom 2.0 - Episode 13 - Entities Part 3
PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu.
Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT
If you haven’t watched the other episodes in this series here’s the playlist:
https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE
Using a entity packed sample mini-level, this episode we’ll cover trigger_monsterjump, func_button, func_door and func_plat. Learn more about spawnflags and how to toggle a door open or closed.
Here's the map I made in this series: http://www.quaketastic.com/files/testcrypt.zip
Highlights:
0:21 Review trigger_once
1:06 trigger_monsterjump
2:27 func_door introduction
2:48 func_door (Gold Key Door)
3:56 func_plat introduction
5:48 func_button (review)
6:34 Using func_door as a platform
6:55 Up / Down setting func_door (-1 & -2)
7:33 func_plat vs. func_door
9:24 Toggle func_door open or closed
10:36 Upcoming tutorials
Other Videos By dumptruck_ds
2018-05-19 | Quake Mapping: Clip Brushes |
2018-05-07 | Quake Mapping: Trains |
2018-04-29 | Quake Mapping: Mods |
2018-04-29 | Quake Mapping: Texturing |
2018-04-18 | Quake Mapping: Easy Pillars |
2018-04-12 | Quake Mapping: Easy Arches |
2018-04-11 | Quake Giblets - Episode 1 - Chapel of Darkness |
2018-04-07 | Quake Mapping: Lighting Basics |
2018-03-28 | Quake Mapping: Release Your Map |
2018-03-27 | Quake Mapping: Entities Part 4 |
2018-03-25 | Quake Mapping: Entities Part 3 |
2018-03-17 | Quake Mapping: Entities Part 2 |
2018-03-11 | Quake Mapping: Entities Part 1 |
2018-03-03 | DM4 Jam Teaser |
2018-03-02 | Quake Mapping: User Interface Tips |
2018-02-23 | Quake Mapping: The id Maps |
2018-02-19 | Quake Mapping: The Rotate Tool |
2018-02-19 | Quake Mapping: The Face Tool |
2018-02-19 | Quake Mapping: The Edge Tool |
2018-02-16 | Quake Mapping: The Vertex Tool |
2018-02-14 | Quake Mapping: The Clip Tool |
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