Quake Mapping: Entities Part 3

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Published on ● Video Link: https://www.youtube.com/watch?v=TQ8MN8V0JuE



Quake
Game:
Quake (1996)
Category:
Tutorial
Duration: 11:07
11,157 views
265


Mapping for Quake: TrenchBroom 2.0 - Episode 13 - Entities Part 3

PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu.

Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT

If you haven’t watched the other episodes in this series here’s the playlist:

https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

Using a entity packed sample mini-level, this episode we’ll cover trigger_monsterjump, func_button, func_door and func_plat. Learn more about spawnflags and how to toggle a door open or closed.

Here's the map I made in this series: http://www.quaketastic.com/files/testcrypt.zip

Highlights:

0:21 Review trigger_once
1:06 trigger_monsterjump
2:27 func_door introduction
2:48 func_door (Gold Key Door)
3:56 func_plat introduction
5:48 func_button (review)
6:34 Using func_door as a platform
6:55 Up / Down setting func_door (-1 & -2)
7:33 func_plat vs. func_door
9:24 Toggle func_door open or closed
10:36 Upcoming tutorials







Tags:
Quake
TrenchBroom
id software
level design
Mapping for Quake
first person shooter
retro gaming
content creation



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