Quake Mapping: Entities Part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=1bRnCga0gNo



Game:
The Entity (2018)
Duration: 16:00
9,863 views
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Mapping for Quake: TrenchBroom 2.0 - Episode 14 - Entities Part 4

PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu.

Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT

If you haven’t watched the other episodes in this series here’s the playlist:

https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

The final in a series of four episodes examining entities in Quake. Topics include: trigger_counter, trigger_relay, trigger_teleport, info_teleport_destination, info_intermission and more.

Here's the map I made in this series: http://www.quaketastic.com/files/testcrypt.zip

Highlights:

0:19 trigger_counter
1:05 Monster closet
1:37 Flow chart view
2:11 info_teleport_destination
2:35 trigger_relay
3:21 Delay monster spawning to preserve particles
4:30 one info_teleport_destination per trigger_teleport
4:49 more trigger_counter
5:05 trigger_counter messages explained
5:52 monster_shalrath Ambush spawnflag
6:41 Woops!
6:57 item_key2 (Gold Key)
7:14 trigger_teleport (for players)
8:01 one way to build a teleporter
9:02 two types of trigger_teleport (brush or point entities)
11:44 final func_button
12:16 trigger_changelevel
12:30 info_intermission
13:16 notarget and noclip console commands
14:00 viewpos console command
14:16 origin and mangle for info_intermission







Tags:
Quake
id software
level design
TrenchBroom
first person shooters
retro gaming
content creation
teleporters



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