Quake Mapping: Entities Part 1

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Quake
Game:
Quake (1996)
Duration: 7:18
11,902 views
332


Mapping for Quake: TrenchBroom 2.0 - Episode 11 - Entities Part 1

PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu.

Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT

If you haven’t watched the other episodes in this series here’s the playlist:

https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

This episode introduces two varieties of entities Point and Brush. Learn how to use the Entity Inspector in TrenchBroom and see an example of a simple trigger_once entity in action.

Highlights:

0:20 Classes
0:41 Two Varieties of Entities
0:47 Brush Entity Defined
1:21 Point Entity Defined
1:34 Key / Value Pairs Defined
2:01 Entity Inspector Shortcut
2:13 Entity Browser
3:05 Key / Value Pairs
3:20 Add a Custom Key / Value
3:28 The “_color” Key
3:44 Deleting Key / Value Pairs
3:50 Navigating Key / Value Pairs
4:11 Create Brush Entity
4:40 Move Brushes to World Command
5:02 Place Point Entity
5:12 Simple “trigger_once” Entity
5:51 Targetname Key / Value Pair
6:03 Target Key / Value Pair

Here's the map I made in this series: https://www.quaketastic.com/files/testcrypt.zip

Custom models used in thumbnails courtesy of Chillo!

https://twitter.com/DanielWienerson/status/947991068422709249







Tags:
Quake
TrenchBroom
level editing
retro gaming
first person shooters
FPS



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