
Quake | Part 13: Save Scumming
WARNING: THIS VIDEO INVOLVES FLASHING LIGHTS.
When parts of an episodic game like Quake end without a usual "boss fight," completing one can feel a little underwhelming. This is the second episode in a row where all we had to do was kill a couple of Vores - although arguably the most dangerous enemy in the game - and grab the Rune on our way out the door. This time, there's an extra surprise waiting for us.. and somehow it causes us far more trouble than the actual "bosses" of the episode.
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My playlist for Quake:
https://www.youtube.com/playlist?list=PLdBIevUsFjkaOUSPSMxasO41eW5IzCSx7
Get Quake for yourself!
Steam: https://store.steampowered.com/app/2310/QUAKE/
The Humble Store: https://www.humblebundle.com/store/quake-offering-pack
Good Old Games: https://www.gog.com/game/quake_the_offering
Download the "DarkPlaces" Source Port: https://icculus.org/twilight/darkplaces/index.html
NOTE: A retail copy of Quake is required!
Watch other rangers play Quake!
Lazy Game Reviews: https://youtu.be/m0XOKSat57Q (review)
Pixelmusement (Ancient DOS Games): https://youtu.be/WZlyz6LL6vg (review)
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Quake was developed for DOS PCs by iD Software in 1996, and would go on to become arguably the most influential first person shooter game to ever grace the genre. Although the gameplay is very similar to that of The Ultimate Doom, Quake trades the Martian and Hellscape settings of its predecessor for alternate dimensions, gothic architecture, and enemies that would feel at home in the stories of H.P. Lovecraft.
Earth has once again been experimenting with teleportation technology, called "slipgates." With them, mankind can instantly transport people and cargo across vast distances. The possibilities were nearly endless.. and one of those possibilities happened to involve an enemy force, code-named "Quake," tapping into the slipgate network to send an army to conquer the planet. But before a preemptive first strike could be launched from Earth, Quake made its move. Now it's up to the one surviving ranger to fight his way back into the base, into the monster's home dimension, and put a stop to their invasion once and for all.
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