Radeon 7000 32 MB PCI vs Radeon 7000 64 MB AGP Test in Seven Games (No FPS Drop Capture Card)
HIS ATI Radeon 7000 32 MB PCI (Re-branded Radeon VE) vs
Sapphire ATI Radeon 7000 64 MB AGP (Re-branded Radeon VE)
GPU-Z Specs:
Radeon 7000 PCI: https://drive.google.com/file/d/1TZWNkRnBsu0K7fAWJNSXNxgxunKwhDQ8/view?usp=sharing
Radeon 7000 AGP: https://drive.google.com/file/d/10sOcHOIym8vQAZpG5y_PGgoJ6g8n0MH7/view?usp=sharing
http://www.vgamuseum.info/index.php/cpu/item/76-ati-radeon-ve
https://en.wikipedia.org/wiki/Radeon_R100_series#RV100
All Games are in 1024x768
0:00 Intro
0:07 Quake III Arena (id Tech 3 Engine)
0:39 Soldier of Fortune
1:08 Counter Strike 1.6
1:57 Need For Speed Underground 2
2:35 Half Life
3:27 Soldier of Fortune II: Double Helix
3:59 Mafia
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: Radeon 7000 32 MB PCI or Radeon 7000 64 MB AGP
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
Radeon 7000 PCI - 8.252.0.0 (Catalyst 6.11)
Radeon 7000 AGP - 8.252.0.0 (Catalyst 6.11)
Capture Card: Avermedia EzRecorder 330
Analog (HDMI doesn't work with old GPUs even with convertor)
Game Settings:
Quake III arena
Graphics settings: Custom
GL Driver: Default
GL Extensions: On
Video Mode: 1024x768
Color Depth: Default (32 bit)
Fullscreen: On
Lighting: Lightmap
Geometric Detail: High
Texture Detail: 3/4
Texture Quality: Default
Texture Filter: Billinear
Soldier of Fortune 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default
Resolution: 6: 1024 x 768 (4:3 1.333)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
NFSU2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
(Some options are not avaible on Radeon 7000)
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Mafia
Resolution: 1024x768
Anti-Aliasing: Off
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO (Important for GPUs with only 32 MB VRAM)
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes
Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes
Level of Detail: 27.5% (default)
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: High
Particle effects : High
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Quake III Arena Statistics For Retro Gaming Kingdom
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