Radeon 7000 (155MHz) vs GeForce2 MX 400 Test in Six Games (No FPS Drop - Capture Card)
Sapphire ATI Radeon 7000 64 MB AGP (Re-branded Radeon VE) vs
MSI NVIDIA GeForce2 MX 400 64 MB AGP
GPU-Z Specs:
Radeon 7000 AGP (155 MHz)
https://drive.google.com/file/d/10sOcHOIym8vQAZpG5y_PGgoJ6g8n0MH7/view?usp=sharing
GeForce2 MX 400
https://drive.google.com/file/d/1aXc1CpSESmju_45e5bqNsAMJLFw8C2Qf/view?usp=sharing
http://www.vgamuseum.info/index.php/cpu/item/76-ati-radeon-ve
All Games are in 1024x768
0:00 Intro
0:07 Soldier of Fortune
0:34 Soldier of Fortune II: Double Helix
1:04 Half Life
1:55 Counter Strike 1.6
2:45 Need For Speed Underground 2
3:28 Mafia
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: Radeon 7000 64 MB AGP or GeForce2 MX 400 64 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
Radeon 7000 AGP - 8.252.0.0 (Catalyst 6.11)
GeForce2 MX 400 - 6.14.10.9371 (NVIDIA 93.71) XP
Capture Card: Avermedia EzRecorder 330
Analog (HDMI doesn't work with old GPUs even with convertor)
Game Settings:
Soldier of Fortune 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default
Resolution: 6: 1024 x 768 (4:3 1.333)
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
NFSU2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
(Some options are not available on Radeon 7000 or GF2 MX400)
Mafia
Resolution: 1024x768
Anti-Aliasing: Off
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO (Important for GPUs with only 32 MB VRAM)
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes
Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes
Level of Detail: 27.5% (default)
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: High
Particle effects : High
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Soldier of Fortune Statistics For Retro Gaming Kingdom
There are 6,893 views in 12 videos for Soldier of Fortune. About an hours worth of Soldier of Fortune videos were uploaded to his channel, or 3.42% of the total watchable video on Retro Gaming Kingdom's YouTube channel.