GeForce2 MX vs GeForce 6200 Test In 8 Games (No FPS Drop - Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=jg6UZbBkMtQ



Duration: 5:42
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NVIDIA GeForce2 MX 32 MB AGP vs
ASUS NVIDIA GeForce 6200 128 MB AGP

GPU-Z Specs:
https://drive.google.com/file/d/1gHFXtO0dU7Ow_uNJx2Y9knENLhMZ3E0M/view?usp=sharing

https://drive.google.com/file/d/1AxENltXg90iuf2haeAIsQ38NpFgCS-cA/view?usp=sharing

Everest Specs:
https://drive.google.com/file/d/1-aQYK9hi4n0Fpil-Aha8QRHzgxlw8Pda/view?usp=sharing

https://drive.google.com/file/d/1QAP28P7kZ3Ca0dvrMT2l0rjPlXECFBJp/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:07 Far Cry
0:50 Half Life
1:45 Counter Strike 1.6
2:38 FlatOut
3:15 Battlefield 1942
3:53 Soldier of Fortune
4:20 Soldier of Fortune II: Double Helix
4:50 Need for Speed: Underground 2

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 MX 32 MB or GeForce 6200 128 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce2 MX - 6.14.10.9371 (NVIDIA 93.71) XP
GeForce 6200 - 6.14.13.783 (NVIDIA 307.83) / XP

Capture Card: Avermedia EzRecorder 330
Analog (HDMI doesn't work with old GPUs even with convertor)

Game Settings:

Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Low
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768


FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


Soldier of Fortune 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6

Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default

Resolution: 6: 1024 x 768 (4:3 1.333)


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes


Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off




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Tags:
GeForce2 MX
GeForce 6200



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