GeForce2 MX vs GeForce4 MX 420 Test In 4 Games - Only OpenGL (No FPS Drop - Capture Card)
GeForce4 MX 420 has heavy graphical issues
on DX7, DX8 and DX9 with Vsync off.
But for benchmarks I need Vsync off
and unlocked framerate. So I tested this GPU
only in OpenGL games :-(
NVIDIA GeForce2 MX 32 MB AGP vs
MSI NVIDIA GeForce4 MX 420 64 MB AGP
GPU-Z Specs:
https://drive.google.com/file/d/1v5rNMT96B8-WarPdCUuu6Qr4ayrj_a8B/view?usp=sharing
https://drive.google.com/file/d/1nA5OIe6SRzBtML0qjbU0x0M0s-h1wPYV/view?usp=sharing
http://www.vgamuseum.info/index.php/cpu/item/253-nvidia-geforce4-mx-420
All Games are in 1024x768
0:00 Intro
0:07 Counter Strike 1.6
0:59 Soldier of Fortune
1:25 Soldier of Fortune II: Double Helix
1:54 Half Life
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 MX 32 MB or GeForce4 MX 420 64 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce2 MX - 6.14.10.9371 (NVIDIA 93.71) XP
GeForce4 MX 420 - 6.14.10.9371 (NVIDIA 93.71) XP
Capture Card: Avermedia EzRecorder 330
Analog (HDMI doesn't work with old GPUs even with convertor)
Game Settings:
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Soldier of Fortune 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default
Resolution: 6: 1024 x 768 (4:3 1.333)
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
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