Random Encounter: EO-inspired Method! & Apply it to Turn-based Combat | Game Builder Garage Tutorial

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Duration: 10:24
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This tutorial shows how to add random encounter to your game. This method is inspired by Etrian Odyssey.

This is different from EP1. With this method, you can guarantee the minimum and maximum time between different encounters. This method is largely inspired by Etrian Odyssey game.

= Special Thanks =
I really need to thank Estharon on random encounter suggestion! (See his original post here: https://www.reddit.com/r/GameBuilderGarage/comments/pegbiz/random_encounter_in_2d3d_when_there_can_be_hidden/hayxeor?utm_source=share&utm_medium=web2x&context=3)

=Related Tutorials=
* Random Encounter EP1: https://youtu.be/WYdWPuCylPM
* Random Loot: https://youtu.be/BQMryCQtE1o
* Turn-based Combat: https://youtu.be/vN5HZkTdWJc
* DaveNodon's random nodon: https://www.youtube.com/watch?v=H9eso...
* Tutorial Playlist: https://www.youtube.com/playlist?list...

00:00 Intro
00:16 Random Encounter EP1 Recap & EP2 Overview
01:56 Turn-based Combat Recap & Setup
03:48 Adding Random Encounter
09:00 Final Touch: reset enemies' HP
09:50 Random Encounter Improvement Idea

#GameBuilderGarage #random #tutorial




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Tags:
game buidler garage
gbg
tutorial
tutorials
random
nodon
random encounter
encounter
enemy
respawn
pikachu
pokemon
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