RANGER ZONE - Chip 'n Dale: Rescue Rangers (NES): Part 1

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It's all coming back to me now... I remember all those episodes where they resolved their conflicts by hiding in tiny crates.


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Chip 'n Dale Rescue Rangers (チップとデールの大作戦 Chippu to Dēru no Daisakusen, lit. "Chip 'n Dale's Mission") is a platformer video game developed and published by Capcom based on the Disney animated series of the same name. Originally released for the Nintendo Entertainment System in Japan and North America in 1990, it came to Europe the next year, and was ported to the Nintendo PlayChoice-10 arcade system. It sold approximately 1.2 million copies worldwide.

Chip 'n Dale Rescue Rangers is a platform game featuring single and 2-player cooperative modes, allowing players to choose which levels to access via a map of various locations throughout the city, in a similar format to other Capcom games such as Bionic Commando. Each individual stage is set up as a side-scrolling action game where Chip and Dale can walk, jump, duck, and pick up objects such as acorns, crates, barrels, and balls to throw at enemies and bosses. Each character can withstand only three direct hits before they lose a life, and there are no passwords. In two-player mode, Controller 1 is Chip, Controller 2 is Dale.

The rest of the Rescue Rangers also appear to support Chip and Dale. Monterey Jack will occasionally appear to break down certain barricades, while Zipper grants temporary invincibility to the player when found. Gadget, though in Fat Cat's captivity, provides tips and advice for the chipmunks in each stage.

Rescue Rangers was the second Capcom-developed Disney game after 1989's DuckTales, also for the Nintendo Entertainment System. It was produced by Tokuro Fujiwara, who had previously worked on titles such as Mega Man 2 and Ghosts'n Goblins. According to then-Disney game producer Darlene Lacey, the title was one of the "least troublesome" Capcom projects to meet the company's family-friendly ethics standards, with very few changes made during development. The Japanese and European versions of the game contain fixes to minor graphical glitches during the opening cutscene seen in the North American release, and a leaked prototype cartridge from a private collector reveals that at one time the player was only required to collect half as many flowers and stars to gain extra lives, though the original amounts were still erroneously printed in the North American instruction manual.

Rescue Rangers proved to be a commercial success, selling approximately 1.2 million copies worldwide, becoming Capcom's fourth highest-selling game for the Nintendo Entertainment System. It met with a mostly positive response upon its release in North America, with Electronic Gaming Monthly finding that "like previous Disney titles for the NES, this Capcom game offers the best graphics and game play for both young and old players alike," praising the title's 2-player option and "cartoon" visuals. The magazine criticized the title's lack of difficulty, saying "like the other Disney games, Capcom has hurt a great cart by making it too easy," calling the game "a great package that ends too quickly." Conversely, European Mean Machines magazine called it "tough and enjoyable," and said "what sets Rescue Rangers apart from other NES platformers is the speed of gameplay and the level of challenge." The game received the Parents' Choice Foundation's 1990 Parents' Choice Award for video games that November.

Capcom released a sequel in December 1993 titled Chip 'n Dale Rescue Rangers 2, also for the Nintendo Entertainment System. The title has similar graphics and gameplay, as well as additional incentives for cooperative play such as mini-games that can only be played by two players and the ability to throw one's partner as a weapon.

Chip 'n Dale Rescue Rangers (video game). (2015, December 26). In Wikipedia, The Free Encyclopedia.
https://en.wikipedia.org/w/index.php?title=Chip_%27n_Dale_Rescue_Rangers_(video_game)&oldid=696877242




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