Rapid tool creation with Blueprints and Python in UE5 - Krzysztof Pachulski || Epic Games ||
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Unreal Engine users have access to its full Source Code. Although, modifying the Engine isn't the only way you can create custom tools. Most of the time, you don't even have to touch C++ to make useful and, if needed – even fairly complex automation. In this talk, we'll take a look at how simple it is to control the Editor from scripts and how we can take it to the next level with creative use of the different features.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #unrealengine #python
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