[RB Joystick] 1v2: F2H Banshee versus Meteor mk 3 and mk 4
Dealing with a mouse aimer in a 1v1 situation is easier than a 1v2. Meteors have better energy retention an the mk 4 is faster than my aircraft.
The mix with the supreme turning mk 3 and fast mk 4 leaves me no where to go but to Guns-Dance. When doing the Guns Dance the aim is to invert your bank angle 90 to 180 degrees oppose to the enemy aircraft so he has a hard time reacting to your "twitch" - that is, the sudden change of direction. Sometimes this ends up as a barrel roll, sometimes it ends up as you just flicking about in the same position. Either is fine against mouse aim provided you're slowly descending in a dive with an overall G-load of about 0 (mouse aim struggles to descide to dive inverted or not at that stage).
Sadly I didn't pay attention and my wing clipped the water in the end.
I probably wouldn't have won anyway, if you looked carefully most of the time I was just fighting my damaged aircraft itself.
The snap rolls were just last-resort manoeuvres. They don't really work so well unless the enemy is close to you. I mean closer than what was in this video.
Anyway this is why I prefer to stay high and avoid getting swarmed, even if it means my team's struggle. However if my team dies, I will get swarmed anyway, so there's a compromise and you need to make a decision in this situation.
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