Reactor Room Challenge - Cosmoteer Challenge Rules
The Reactor Room Challenge is a Cosmoteer challenge where reactors must be placed together in a group. This is to simulate a single large reactor core that powers the entire ship. Think of the fusion reactor from Star Trek.
Reactor Room Challenge Rules:
-Reactors and other components that produce power or antimatter must be next to each other
-Only one reactor room is allowed per ship
-Reactor group can't have any empty spaces or armour between the reactors.
-Using power storage throughout the ship is allowed.
This challenge is very similar to my One Reactor Challenge. In that challenge we are only allowed one reactor per ship.
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In #Cosmoteer you play as a spacefaring bounty hunter. You are able to build and design your own space ships and command them in battle. Cosmoteer can be difficult at times, but it's already a ton of fun.
Cosmoteer is currently still in development and is available for free, for the time being.
Thank you for watching Reactor Room Challenge - Cosmoteer Challenge Rules! You guys know what to do if you like the video! :D
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About Cosmoteer: Starship Architect & Commander
Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by placing individual modules including weapons, shields, engines, and hallways. Battle A.I. starships to earn bounties or test your design skills against other players. A dynamic crew and combat simulation makes every design decision important and interesting.
Best-In-Class Starship Designer
Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.
Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.
Intelligent Crew Simulation
Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.
A ship's crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.
Physics That Matter
Every ship is part of a 2D physics simulation. Ships have weight and a center-of-mass depending on their size and shape. Small ships with lots of thrusters are realistically fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.
Cosmoteer's Website: https://cosmoteer.net/
Cosmoteer's Steam Page: https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/
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Hello everyone and welcome! My name is #MacGhriogair (pronounced: MacGregor), but you can call me Mac. I'm a Let's Player that loves everything gaming. I believe that games are meant to be enjoyed, and I try to show that in my videos. I've been described as optimistic, easy-going, and laid-back, always ready to laugh at what ever is on screen. I do let's play, walkthrough, tutorial, how to, and other type of gaming videos on the channel. I also have a Not Just The FPS series where we monitor a game's performance. I've even done some videos on game programming. Thanks for stopping by and I hope to see you again!
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