Real-Time Shading With Area Light Sources | Two Minute Papers #65

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The paper "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines" is available here:
https://eheitzresearch.wordpress.com/415-2/

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Tags:
two minute papers
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
eric heitz
unity real-time graphics
polygon shading
real-time graphics
unity engine
unity
brdf
area light sources
real-time shading
real-time area lights
unity3d
unity 3d
unity area light
unity brdf
unity materials
unity shading
unity polygons
unity light sources
Shading
Realtime Rendering
Physically based shading
LTC
SIGGRAPH
GPU
BRDF
Area lighting