Reaper for Game Audio | Part 4 - Working With Tracks

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In this Reaper for Game Audio tutorial, we're going to talk about tracks in Reaper 6. Yes, of course, tracks are in every DAW on the planet, but the way Reaper handles them is incredibly handy for our sound design work.

▬ Table of Contents ▬▬▬▬▬▬▬▬▬▬

00:00 - Intro
00:09 - Tutorial Start
01:10 - Making an Action for Creating Tracks
02:04 - Making Multiple Tracks at Once

04:00 - Auto Track Coloring
06:42 - DOG!!!!!
07:00 - Folder Tracks
12:00 - More Folder Track Tricks

14:00 - Zooming In and Out on Your Tracks
15:25 - More Track Coloring Options
17:20 - Get 2 free game audio courses (https://akashthakkar.lpages.co/courses/)

On top of learning about making tracks, we also cover a lot of little niggling, but important topics like colors, a little bit about the mixer, folder tracks, why Reaper's tracks are special, and much much more.

And of course, Thane is here. Everything is wonderful when Thane is here.

We're also using the default Reaper 6 theme for this series!

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Get access to TWO free courses that will help you get work in the game industry: https://akashthakkar.lpages.co/courses/

▬ Game Audio Talks ▬▬▬▬▬▬▬▬▬▬

Watch my GDC talk on the Sound of Hyper Light Drifter: https://www.youtube.com/watch?v=K_haRMbKZ1M

Watch my TEDx talk on Video Game Music: https://www.youtube.com/watch?v=kHuLjmM8z3U

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And on Instagram: https://instagram.com/akashthakkaraudio

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#gameaudio #ReaperDAW #sounddesign







Tags:
Akash Thakkar
Video Game Development
Game Audio
Self-Development
Tutorial
How to
Sound Design
Hyper Light Drifter
Video Game Sound
Video Game Music
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