Reaper for Game Audio | Part 10 - Exporting

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Duration: 20:15
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Starting with this Reaper for Game Audio video, we start getting into the nitty gritty of what makes Reaper so great for our work in games. When we're working on dozens of tracks or thousands of sounds for a game, we need to have an effective, and ultra quick way to export all of our work and get it into the game. This video will give you all of that good good exporting knowledge!

▬ Table of Contents ▬▬▬▬▬▬▬▬▬▬

00:00 - Intro
00:06 - Tutorial Start
02:20 - How a Typical Sound Design Project Looks
03:29 - Regions Introduction

05:32 - Making Regions
07:15 - The Region Render Matrix
13:07 - DOG!!!!!!!!!!!!!!!!!!!!
13:22 - Rendering/Exporting your Files

15:02 - Wildcards & Naming your Files
18:26 - Secondary Output Formats - Export multiple file types at the same time

19:11 - Get 2 free game audio courses (https://akashthakkar.lpages.co/courses/)

The features we cover in here may seem familiar to those of you who have used Cubase/Nuendo. Being able to export using regions is so unbelievably helpful, and I wish more DAWs had it. I love the way Reaper handles it, and if this whole process is new for you, I'm sure it's going to speed up your workflow like crazy.

We're also using the default Reaper 6 theme for this series!

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Get access to TWO free courses that will help you get work in the game industry: https://akashthakkar.lpages.co/courses/

▬ Game Audio Talks ▬▬▬▬▬▬▬▬▬▬

Watch my GDC talk on the Sound of Hyper Light Drifter: https://www.youtube.com/watch?v=K_haRMbKZ1M

Watch my TEDx talk on Video Game Music: https://www.youtube.com/watch?v=kHuLjmM8z3U

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Follow me on Twitter: https://twitter.com/akashthakkar
And on Instagram: https://instagram.com/akashthakkaraudio

▬ Get in Touch ▬▬▬▬▬▬▬▬▬▬

Contact me through my website: http://www.akashthakkar.com/

#gameaudio #ReaperDAW #sounddesign







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