Reaper for Game Audio | Part 12 - Reaper & FMOD
Welcome to the final part of this series! In this video we're going to talk about how to quickly and easily link your FMOD and Reaper projects together to keep your workflow fast and efficient!
▬ Table of Contents ▬▬▬▬▬▬▬▬▬▬
00:00 - Intro
01:03 - Tutorial Start
01:33 - Important FMOD Preferences
04:04 - Exporting to the Proper Folder
06:19 - Choosing the Correct Render Folder
08:34 - Get 2 free game audio courses (https://akashthakkar.lpages.co/courses/)
While there are two major ways to get Reaper and FMOD working together, we're going to cover the one that's far more universal and much easier to set up. We're also not going to be learning how to use FMOD in this video as it's WAY beyond the scope. I've put resources below to help you learn it!
Also, thank you so much for following this series all the way to the end!
We're also using the default Reaper 6 theme for this series!
▬ Middleware (FMOD and Wwise) Resources ▬▬▬▬▬▬▬▬▬▬
Download FMOD: https://www.fmod.com/
Download Wwise: https://www.audiokinetic.com/
Learn FMOD: https://www.youtube.com/user/FMODTV || https://www.youtube.com/channel/UCraxrRno-ksSr9dU1oUxpog
Learn Wwise: https://www.audiokinetic.com/learn/certifications/
▬ Free Game Audio Courses + Newsletter Signup ▬▬▬▬▬▬▬▬▬▬
Get access to TWO free courses that will help you get work in the game industry: https://akashthakkar.lpages.co/courses/
▬ Game Audio Talks ▬▬▬▬▬▬▬▬▬▬
Watch my GDC talk on the Sound of Hyper Light Drifter: https://www.youtube.com/watch?v=K_haRMbKZ1M
Watch my TEDx talk on Video Game Music: https://www.youtube.com/watch?v=kHuLjmM8z3U
▬ Follow me! ▬▬▬▬▬▬▬▬▬▬
Follow me on Twitter: https://twitter.com/akashthakkar
And on Instagram: https://instagram.com/akashthakkaraudio
▬ Get in Touch ▬▬▬▬▬▬▬▬▬▬
Contact me through my website: http://www.akashthakkar.com/
#gameaudio #ReaperDAW #sounddesign