Reaper for Game Audio | Part 7 - Virtual Instruments
In this Reaper for Game Audio tutorial, we're going to talk about how to insert a virtual instrument on a track. Dead simple, but I want to make sure everyone knows how this works within Reaper. It'll also show you how to make sure your MIDI controller is talking correctly with your tracks!
▬ Table of Contents ▬▬▬▬▬▬▬▬▬▬
00:00 - Intro
00:08 - Tutorial Start
00:15 - Creating a Virtual Instrument Track Quickly
01:22 - How to Create a Virtual Instrument Track From Scratch
02:51 - Setting up a Virtual Instrument Track Action
03:55 - Get 2 free game audio courses (https://akashthakkar.lpages.co/courses/)
This setup process applies to any virtual instrument you want to use! Whether you want to hook a track up to Massive, Serum, Spitfire, Kontakt, or anything else, use this process to make sure that your MIDI devices can properly "talk" to your virtual instruments!
Alas, this is a quick one, so Thane doesn't make an appearance! Gasp! But he'll be back for future ones! Don't you worry!
We're also using the default Reaper 6 theme for this series!
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Get access to TWO free courses that will help you get work in the game industry: https://akashthakkar.lpages.co/courses/
▬ Game Audio Talks ▬▬▬▬▬▬▬▬▬▬
Watch my GDC talk on the Sound of Hyper Light Drifter: https://www.youtube.com/watch?v=K_haRMbKZ1M
Watch my TEDx talk on Video Game Music: https://www.youtube.com/watch?v=kHuLjmM8z3U
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