ReCore - Gameplay Part 1 Introduction, On the Hunt, Homeward Bound

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ReCore
Game:
ReCore (2016)
Duration: 23:30
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ReCore is an action-adventure platform video game developed by Comcept and Armature Studio, with major assistance by Asobo Studio, and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was released worldwide in September 2016.

The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission. The open world environment of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving.

Development began in 2014. The game was directed by Mark Pacini, written by Joseph Staten and conceptualized by Keiji Inafune. Mega Man and Metroid were significant influences in its creation. The development was divided between Armature Studio and Comcept into their own distinctive proficiencies, while Asobo Studio assisted. ReCore received mixed reviews, the most critical of which noted insufficient design choices, technical issues regarding lengthy and unsuccessful loading screens – later redressed – and repetitive combat. Praise was overall focused on the story, platforming and controls.

Developer(s)

Comcept
Armature Studio

Publisher(s) Microsoft Studios
Director(s)

Mark Pacini
David Dedeine[1]

Producer(s)

Scott Green[1]
Takuya Shiraiwa[1]

Designer(s)

Eric Weiss[1]
Berenger Fish[1]
Masahiro Yasuma[1]
Kevin Choteau[1]

Programmer(s)

Jack Mathews[1]
Marc-Antoine Bernard-Brunel[1]

Artist(s)

Todd Keller[1]
Shinsuke Komaki[1]
Patrice Bourroncle[1]

Writer(s) Joseph Staten
Composer(s) Chad Seiter
Engine Unity
Platform(s)

Microsoft Windows
Xbox One

Release

NA: September 13, 2016
AU: September 13, 2016
JP: September 15, 2016
EU: September 16, 2016

Genre(s) Action-adventure, platform
Mode(s) Single-player

ReCore is an action-adventure platform game played from a third-person perspective. It centers around Joule Adams and her three robotic machines known as corebot companions, whose function is to aid her in combat and puzzle solving; these types of machines are amenable to improvement, should players find the blueprints and materials to do so, which grants upgrades to their attack and defense. The machines' cores can be swapped between them, changing their abilities in succession, and their frames are rearrangeable. Players can level up Joule's weapons and vitality. Ranged weapons have three kinds of ammunition that serve the purpose of taking down an enemy with a matching color: red, blue and yellow.[2][3][4][5] Furthermore, if one of Joule's corebots matches the color of an enemy, it will thus inflict more damage in combat. Joule also wields a grappling hook that she uses to extract her enemies' energy cores after a certain amount of damage is done.[6][7] Joule must dodge, jump or dash quickly to avoid taking damage while engaged in enemy conflict.[2]

Joule navigates the open world of Far Eden either on foot equipped with rocket boosters on her shoes and her back, across platforms with the grappling hook or via fast travel. The scenery may be altered by sandstorms, unveiling new areas to explore. Corebots can speak their own language called DigiMode, which the players are permitted to translate.[2][6][8][9] Dungeons leading to progression in the story and containing resources that can be used for crafting are scattered throughout the world for Joule to unlock by way of collecting cores.

GPU: GeForce GTX 780
CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Memory: 32 GB RAM (31.88 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
Operating system: Microsoft Windows 10 Pro

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