Redout 2 - Orbiter (R) 0:46.252
What works for Forwards works well for Reverse, even if the tempo feels completely different. Nothing radical has changed from my last run of Orbiter beyond the ship. While ESA loses a lot of thrust compared to Asera, its more neutral stats help it to have a lot of presence on high stability configurations.
Points from the previous Orbiter lap continue to be valid, so copy pasting them here:
Tons of time save on the jump, and how close you can get to the apex of the ramp before launching onto the straight. Difference is easily +100km/h or more, which adds up all the way down the straight.
The chicane at the end of the straight is the real dealbreaker. Current theory is to brake earlier, so I'm still under the influence of the landing speed bonus, but to not brake so much that it is nullified completely. An earlier tap of the brake gives me more control and still allows me to carry more speed through the chicane.
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Other Statistics
Redout Statistics For Rokinath
Rokinath currently has 7,072 views spread across 81 videos for Redout. The game makes up 22 hours of published video on his channel, or 29.58% of the total watchable video for Redout on Rokinath's YouTube channel.