Releasing MY GAME on all platforms at once?

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Some business logic behind releasing games on multiple platforms, and why releasing them not all at once is a good practice

#gamedev #indiedev #programming

►Wishlist Regulator City: https://store.steampowered.com/app/1892750/Regulator_City/
►Music from: https://www.epidemicsound.com/referral/quyank

CONNECT:

►DISCORD: https://discord.gg/orangepixel
► FREE eBOOK: https://www.orangepixel.net/signup/
► PATREON: http://patreon.com/orangepixel

► Business: support[ at ]orangepixel.net

SOCIAL MEDIA:

► Twitter: https://twitter.com/orangepixel - game related
► Twitter: https://twitter.com/orangepascal - everything else
► Facebook: https://www.facebook.com/orangepixel
► IG: http://instagram.com/orangepixelgames
http://www.orangepixel.net

I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.







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