Remaking the Core Features in My Indie Game - Scorching Engines [Devlog 4]
I redesigned the procedural terrain and the vehicle movement for my game.
The game: A survival FPS game set in a frozen wasteland where you're being attacked by raiders on your way to save a colony from freezing to death due to the permanent winter. Protect the vehicle and keep it fueled.
The game now has a Steam page! Wishlist it here: https://store.steampowered.com/app/2640660/Scorching_Engines/
I post stuff about the game on my twitter : https://twitter.com/Whitemountain_G
Check out development images and comments in my discord : https://discord.gg/BkjHr8jDKA
And I sometimes stream development of my game on twitch : https://www.twitch.tv/thor_whitemountain
Minecraft Talk: https://www.youtube.com/watch?v=ob3VwY4JyzE
Unity Japan ECS Video: https://www.youtube.com/watch?v=vzF00Wb6wNY
(I recommend it as an introduction, just use captions :) )
Interactive Noise website: https://www.redblobgames.com/maps/terrain-from-noise/
Music by chillmore, coma-media, romanbelov, and magnetic_trailer from Pixabay
Chapters:
00:00 - Intro
00:20 - Terrain Rework
03:18 - Vehicle Rework
07:25 - Terrain Technical Deep Dive
14:56- Ending