Remnant 2 // Corruptor - Devloop Dakka: Bulletstorm Bonesaw (GSAL) - Apocalypse - No Hit

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HUGS: "The name's HUGS but I usually go by META"
GSAL: "Hehe Bulletstorm + Frenzy Dust go BRRRRT."

A ranged build with no Hunter...we're in uncharted territory here people. But when you take a closer look, it's not as crazy as you think. For those of you want to make sense of it all, read on, for the rest of you - all you need to know is this build has as much disregard for ammunition as Rambo.
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Archetypes:

Alright alright, so technically this build could work with Hunter instead of Alchemist...but what sets this build apart is that Gunslinger as our prime means we can get bottomless mags and bottomless reserves. Usually we go with Hunter Prime to make use of those juicy skill duration extensions, but in this fight we have a little wait before we can get access to weakspots.

Instead, we're going with Devoured Loop for cooldown resets to our skills, letting us proc our skills back to back. I'll have another video coming out tomorrow showing off the GSHU variant, but today we're taking Alchemist instead for Frenzy Dust and also a slightly more powerful Corrosive Shot (since it scales off both mod and ranged damage).

Weapons:

Nothing fills the need for more dakka like the Bonesaw LMG. With its high firerate, 10% crit chance and free mod slot, it is ideal for a Devoured Loop build, with Corrosive Shot and Momentum giving us a huge boost to our crit chance.

For our sidearm, we're taking Meridian, an incredibly powerful grenade launcher that does really well in this fight as its AOE damage bypasses the damage resistance on Many-Faces' body. Bandit is amazing on this, as each target hit by the AOE counts as another chance to proc the free rounds, including Many Face's detached arms. Meridian's mod straight trajectory and smaller AOE is also very useful for one-shotting Many Faces arms when it's a little too close for the primary fire.

Trinkets:

Devoured Loop is central to this build, of course. We're also taking Probability Cord over Zania's Malice just because there is a chunk of the fight with no weakspot to shoot. Akari Warband would be a better choice in most fights, but here we're dodging a lot of attacks by simply strafing, rather than perfect dodging.

To make the most of Bonesaw's overheat mechanic, we're taking Microcompressor, which lets us pile on the rounds without overheating too quickly; and Constant Variable Ring, which give us a big damage boost if we are able to stay in the red. Just remember - if you do overheat, you can cancel out of this by using your relic.

For the amulet, I've gone with Gunslinger's Charm for this run, as the firerate helps not only with DPS but also our chances of proccing Devloop as soon as possible. A more ideal choice would be Nightweaver's Grudge for its huge +20% crit chance, which we would be able to maintain with Corrosive Shot alone, but in this fight it's a little tricky as Corruptor hovers a little over 15m above our heads.

Traits:

I went glass cannon for this run, but really you don't need to - the priority traits are Spirit (for Corrosive Shot uptime) and Footwork (for maneuverability while hosing down enemies). Handling can be dropped since the LMG tightens its spread as it shoots, and Longshot's usefulness depends on the fight. Expertise can be left out, since we're relying on Devloop for our skills anyway. The rest is up to you, you can definitely find room for max Vigor, Fortify and Barkskin if you're looking for more tankiness.

Relic:

The relic is mostly your personal choice - I've gone with Enlarged Heart simply for the faster use speed. The main thing is bringing the Crit Chance, Firerate, and Crit Damage or Ranged Damage fragments. This takes our Crit Chance with the Bonesaw to 75%, or 95% if you can squeeze in Nightweaver's Grudge. This is why we're not too worried about missing out on Hunter's crit skills, as we can get plenty high enough without them.

Armour:

Again this is really up to you - I've gone with this combination mainly for a combination of fashion and good armour for a medium roll, but you can go heavier or lighter as you wish.

Playstyle:

All-in-all, this is a really fun build that is all about volume of fire. The key thing is to activate both skills and your corrosive shot together so you have the firerate and crit rate to proc your next skill charges, then keep up the fire.

When you're starting to overheat, either start firing in bursts to stay in the red, or take this opportunity to activate a skill or use your sidearm.

When you're about to run out of your magazine, insta-reload your Bonesaw using Bulletstorm or Corrosive Shot to save yourself valuable time.

Use Meridian on crowds or armoured targets, Bonesaw for hitting weakspots.

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00:00 Intro
00:05 Corruptor
02:15 Build




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Tags:
R2
Build
guide
bonesaw
lmg
machine gun
bulletstorm
frenzy dust
gunslinger
alchemist
meridian
corrosive shot
apoc
apocalypse
no hit
damageless
hitless
no damage