Resident Evil Remake/Archives: Wii/Gamecube HD Jill Walkthrough Part 10 - Plant 42, V-Jolt, Boss!

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Resident Evil Remake/Archives: Wii/Gamecube HD Jill Walkthrough - Plant 42, V-Jolt, boss fight Gameplay Normal Mode Commentary

We get the Gallery Key to unlock the door into said Gallery where we get mauled by bees, so we murder them with insecticide spray. Afterwards we do the pool table and oil lamp puzzle to get the code so we can access the science room so we can mix the chemicals to create *V-Jolt* (you make it by fusing blue and red together) so we can kill the boss *Plant 42* (kinda sad I didn't actually fight it, but oh well!). Barry shows up to help us with Planet 42 when V-Jolt fails to kill it, and that is where we get the *Helmet Key* (where do you find the Helmet Key? In the fireplace of another building of course!) for the mansion... which is where we'll be going next! Oh.. and we meet up with Wesker! Then we leave the Residence (Dormitory) and head back to the Mansion!

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The first installment in the Resident Evil series, the game introduces series mainstays Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S. At the start of the game, players select one of them as they investigate the disappearance of their fellow team members on the outskirts of Raccoon City. Soon the team finds themselves trapped in an old mansion that is infested with zombies. By solving various puzzles, finding items and exploring the mansion, they uncover clues to solve the mystery, battling the various monsters of the mansion along the way using various firearms. Depending on the player's actions, the game ends in different ways. Resident Evil establishes many conventions seen in earlier games of the series, such as the control scheme, the inventory system as well as the typewriter-based saving process.

Gameplay mechanics are largely the same although most of the puzzles have been changed and the player can equip a defensive weapon that can be used when seized by an enemy. These defensive weapons include a dagger which can be used by both playable characters, whilst they also each have their own defensive weapon exclusive to them. *Jill Valentine* uses a taser, while Chris Redfield is able to shove stun grenades into the zombies' mouths to detonate them with a pistol shot. These weapons can be set to either automatic or manual use by the player, saving them from taking damage, although they aren't unlimited, and they can only be used when grabbed by a monster. The zombies that are defeated but not destroyed (decapitated or burned) are mutating later in the game as the fast, dangerous and very aggressive Crimson Heads.




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Resident Evil
Resident Evil Remake
Resident Evil Archives
Resident Evil 1 Gameplay
PS1 RE1
PS1
Jill Valentine
Playstation 1
Survival Horror
V-Jolt
Residence Key 003
Plant 42 Boss fight
Resident Evil REmastered Helmet Key Jill
How to kill Plant 42
Horror walkthrough Part 1
Wii
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Let's Play Resident Evil
Walkthrough
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Dormitory
Resident Evil Gallery Key
Resident Evil Plant 42 Boss
Resident Evil Plant 42 V-Jolt
Resident Evil How To Make V Jolt



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