Return 2 Games: developing an art style for the series || Konstanty Kalicki || Thing Trunk
The process of developing a common art style to serve as a framework for a series of completely different games. Told not from a perspective of an artist but rather designer and a product owner who can't draw a straight line but has a clearly defined vision and goals. The problem is approached from design, art, and marketing as well as business and production perspectives. Based on our experience with the Return 2 Games series and Book of Demons, in particular, he will explain our goals, research, methodology, and the process when developing the art style. And, of course, the final results.
Talk recorded at Game Industry Conference 2021
#GameIndustryConference #gameart #bookofdemons
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