Review: Rogue Empire: Dungeon Crawler RPG

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Rogue Empire is a roguelike RPG that's a lot of fun to play. It's deceptively easy at first, but ridiculously hard later on, just how roguelikes should be. Special thanks to the developer for giving me a review key.

Rogue Empire offers three game modes. A tutorial for beginners, the main story for seasoned players, and an infinite dungeon mode for the diehard roguelike fans. Let's discuss these three modes in detail.

The first game mode puts you in the shoes of Eghoss, a human warrior looking for the Orb of Fate after his party has been vanquished by the enemy. This game mode functions as a tutorial, albeit a rather extensive one, where you start off with a premade character. This is one of the few games where I wasn't able to finish the tutorial at first, on normal difficulty with permadeath, that is. The point however, of a tutorial, is not that you finish it, but that you learn how to play the game. And in that regard, it does a fine job.

The second Game Mode is the main storyline game mode. A whole new world opens up, including a world map to traverse, random events, other NPCs and much more exploration to do. New features kick off from the start, because in this game mode you're able to choose a class and race. There's your standard RPG races, like humans, dwarves and elves, with their standard corresponding perks, but there's also a few more original playable races, such as the naga that do high critical damage, the plantlike Otwok, who hardly ever go hungry and resist piercing damage, or the catlike Vinscian, with their high speed and agility, making them perfect for quick kills. After choosing a race, there's 5 classes to choose from. There's the armorplated weapon wielding warrior , the agile hunter that specializes in many different shooting abilities, the assassin that uses stealth and poison, the mage with powerful spells and a shapeshifting druid that uses animal forms and spells to survive.

All of these classes play very diferently. They come with various skills, but also their base stats, the abilities they can choose and their playstyle is distinct. Where the warrior is quite easy and simple to understand, the druid has a lot of mechanics to take into account, such as shapeshifting, attunements and mana, making it a lot harder to play.

During your travels, you develop your character, and here the RNG plays a big role, although RNG is pretty standard in roguelikes. It does determine how successful your run is going to be. If you get access to a skill that does massive damage, or get a few favorable choices in terms of stats when leveling up, you're at a significant advantage. Should that not happen, you can have a pretty tough time building your character.

There's also this constant question that keeps popping up, because of the RNG. Do I explore a little bit more, to increase my level and gain some more abilities, or do I leave this dangerous floor and just continue on my quest, knowing that I at least won't die on this floor. It's the hallmark of a good indie roguelike game, if you ask me, and Rogue Empire constantly puts you in this spot.

In case you do die, which happens a lot, you keep the souls from fallen enemies, which you can use to buy upgrades. This way, you'll get stronger over time, increasing your chances of actually beating the game. This is what all roguelikes are about and what gives these games, if done right, incredible replay value.

That brings us to the third game mode, infinite dungeon mode, which is, well, infinite. It cannot be beat, but offers the biggest challenge, which is to delve as deep into the dungeons as you can, trying to beat other peoples high scores. Dungeon levels get increasingly harder the further you go, making this mode suitable for those who are really experienced with this genre overall and this game in particular.

Apart from the modes, there's a few other things worth mentioning. There's some interesting and mostly well suited music, with fantasy and rock tracks, some of which only play during boss battles. Saving and exiting can be done at any time in the game, so it's easy to jump in and out. I also had 2 game crashes, although this was only on game loading, so no progress was lost. Apart from those, the game ran very well, which is to be expected with these graphics.

I had a lot of fun reviewing Rogue Empire, to be honest. The sheer variety, the difficulty of the game, the many game modes, it's a lot of value for a game that's really not very expensive. For fans of the roguelike genre this is definitely worth a buy. You'll get tons of gameplay out of it, it's quite addictive and the runs can be done rather quickly after you know what you're doing.

Subscribe for more reviews, I hope you enjoyed this one and got something out of it. If you have any questions about the game, let me know in the comments down below and I'll be happy to answer. See you soon! Bye bye

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Review: Rogue Empire: Dungeon Crawler RPG



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