Rewinding - moving time backwards in planning-based games - Chris Knowles (ThinkyCon 2024)

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Published on ● Video Link: https://www.youtube.com/watch?v=iTM-ORq9ZwA



Duration: 44:09
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Chris Knowles joins us at ThinkyCon 2024 to present his talk: "Rewinding - moving time backwards in planning-based games".

Areas covered:
- How Hexahedra’s code structure makes rewinding feasible.
- Tracking game state over time, and restoring it.
- Tracking and restoring UI state.
- Playing short chunks of gameplay backwards.
- Rewinding particles in Unity.

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games
thinky games
puzzle games