Riders Republic tips - 11 Beginner Tips Every Player Should Know

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Welcome to my Rider's Republic tips video! My aim is to help you get the hang of the Rider's Republic controls quicker, and provide some tips that will make exploring the world more fun. For example, did you can switch entire control schemes from the options menu? Or that there's a first-person mode in the game? Well, now you know. Enjoy the video!

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0:00 Intro
1:01 Try out Racer and Trickster Modes
3:21 Try all three landing modes
5:06 Start with basic maneuvers
6:32 Practice grab tricks on their own
7:41 Visit the Tricks Academy
8:27 Use the map to find collectibles
9:14 Expand your roster of rides
10:47 Try first-person mode
11:37 Get the hang of quick land
12:28 Compete in wingsuit events
13:31 Challenge yourself
14:52 Outro

Rider’s Republic Essential Tips
After spending a good amount of time with Riders Republic, I’m really enjoying the game. The world is fun to explore, and the sheer variety of fun gameplay styles is actually pretty staggering. However, the controls aren’t always intuitive, at least at the start, and there are a few things when it comes to exploration making progress that I wish I knew when I started. So with this video, I’m going to first share some technical tips. How to learn the controls, how to perform tricks, stuff like that. Then I’m going to share some pointers that I think will make the world more fun to explore. I want to thank Ubisoft for providing a pre-release code for the game and with all that out of the way, let’s dive into the world of Rider’s Republic.

1 Don’t forget to try Trickster and Racer modes
When you start Rider’s Republic, one of the first things it asks you is, do you want to play in Racer mode or Trickster mode. Racer mode gives you control over the camera, but it requires you to use the face buttons to perform rotation tricks - those would be flips and spins. Trickster mode doesn’t allow you to control the camera, except when you’re on foot, but it does allow you to perform flips and spins using the right analogue stick, which admittedly, at least for me, did feel more intuitive. Now, relinquishing control of the camera during races and trick events didn’t bother me quite as much as I thought it would - I honestly think this is something most players will get used to - but not having control of the camera when I was exploring the open world was a bit of a drag. Now, you can either enter first person mode, or get around on foot if you want to look around, but in general, this is a world you’ll want to look at as you explore. Anyhow, the game recommends starting out in racing mode, which I think is a good idea, especially if you just want to explore. However, if at any point you think you might want to become a tick expert, rack up super high scores in trick events, or if you just find yourself getting frustrated by using the face buttons to rotate your rider, try out trickster mode. Again, using the analogue stick to rotate my rider was definitely more intuitive and even races were still fun in trickster mode. Now, if you want to switch between control schemes, just go to the options menu and select the controller tab, then select either racer, or trickster. Finally, there is a third option here called Steep, which I’m assuming replicates the trick controls from Steep. However, I found this control scheme to be pretty confusing. For that reason, and to keep this video from getting too complicated, I’m going to limit my advice throughout to just Racing and Trickster modes. As for my recommendation, I’d go with with Racer mode. It’s the most flexible control scheme, and once you get used to it, it works great. However, if you want more intuitive trick controls at the cost of relinquishing the camera controls, go with trickster mode. And if you’ve played Steep and you’re accustomed to that control scheme, go with Steep mode.

2 Switch up your landing mode
After selecting one of the previously mentioned control schemes, the next most impactful way to adjust the experience of playing Rider’s Republic to your liking, at least if you’re doing a lot of tricks, is to try out the game’s three landing modes. There’s Auto Mode, Manual Mode, and Steep Mode. Manual mode is the most challenging of the three because it gives you complete control over your rotation during spins and flips. Rotate too far, or not far enough, and you’ll wipe out. It’s not the easiest thing to get the hang of, especially in Racer Mode where rotation is triggered by pressing the gamepad’s face buttons rather than by tilting the right analogue stick. But that’s where auto mode comes in, which will cause the game to automatically time rotations for you, so you land perfectly upright on virtually every jump.







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