Rigging Techniques for 4-Legged Character in Cartoon Animator
In our past webinars, Garry Pye has explored different methods for rigging human characters for Cartoon Animator. But what about four-legged characters? This time, he's tackling a dog character to show how the same rigging techniques apply beyond humanoid designs. Join Garry live as he takes an existing Cartoon Animator dog actor and swaps out all its parts for custom artwork, including the body and a 360 head. Whether you’re a beginner or experienced user, this session will give you the confidence to rig and animate your own four-legged characters with ease!
Live Demo Outline
Custom Sprites Replacement
Setting Up a 360 Head and Facial Puppetry
Understanding Composer Mode to Create Custom Actors
Bone Editing and Rigging
Photoshop Pipeline for Creating Puppetry Eye Movement
Creating additional Layers for Face and Body
Applying Premade Motions
Q&A