RIMWORLD BETA 18 | Bionic Eye | Ep 23 | Let's Play RimWorld Beta 18

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Published on ● Video Link: https://www.youtube.com/watch?v=07JRlhP6GLk



RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 22:56
796 views
22


RimWorld is a scifi western base building game currently in Beta 18. Beta 18 features many improvements including rare super weapons, combat logs, a new biome and much more. Crashland on the Rim in RimWorld Beta 18.

Website: http://rimworldgame.com/
Steam: http://store.steampowered.com/app/294100/

Rough features list:
New swamp biomes: Swamp biomes are hard to move through due to choking vegetation, and hard to build in due to swampy terrain. Many new plants were added to fill out these and other biomes.
Tropical swamp
Temperate swamp
Cold bog
New incidents:
Meteorite impact. A meteorite impacts, leaving a lump of mineable ore.
Aurora. A beautiful aurora lights up the night sky, improving mood.
Tornado
Peace talks quest
World refugee quest
Prisoner rescue quest
Storyful combat: A major rework of melee combat, and a new way to report all combat interactions. Storyful combat generates a combat log that reports each blow, miss, swipe, block and fall in the combat. During or after a fight, you can review the combat log to see what happened, to generate a richer story.
Various research has been split up
Gun research is now broken into several stages, so making advanced guns like assault rifles takes more research than making simple revolvers
Melee weapon research is now broken into several stages
New furniture
Bedroll: Portable bed
Dresser: Passively improves room
Endtable: Passive improves room
Various new table sizes
New quest reward special items:
Psychic emanator
Vanometric power cell
Infinite chemreactor
Techprof subpersona core
Healer mechanite superdose
Resurrector mechanite superdose
Orbital bombardment targeter
Orbital power beam targeter
Tribal content upgrade:
Ikwa melee weapon
War mask
Tribal headdress
Recurve bow
Tribal hunter
Tribal heavy archer
Tribal berserker
New world site components (used in various situations):
Sleeping mechanoids
Animal ambush
Enemy ambush
New mental breaks:
Insulting spree. Randomly go around and insult people.
Targeted insulting spree. Follow around a specific other colonist, insulting them repeatedly.
Tantrum. Go around randomly smashing furniture, buildings, and damageable items.
Bedroom tantrum. Go to your own room and randomly smash furniture, buildings, and damageable items.
Targeted tantrum. Go to destroy a single, specific, randomly-chosen, valuable item or building.
Sadistic rage. Melee attack prisoners for a while. Fists only. Only occurs when there are prisoners to attack. Does not attack downed prisoners.
Corpse obsession. Dig up a corpse and drop it on a meeting spot table or in a random high-traffic area. The mental break then ends.
Catatonic. Collapse on the spot into a downed state with a psychological breakdown. Recover some days later. This can be implemented by a “catatonic breakdown” hediff.
Jailbreaker. Colonist goes to a random prisoner (who is capable of prison breaking), and upon doing a special “spark jailbreak” action with them, induces an immediate prison break in that prisoner.
Slaughterer. Slaughter random colony animal(s) periodically.
Murderous rage. Hunt down a specific colonist or prisoner (randomly chosen) and attempt to kill them by melee attack. Uses melee weapon or fists, as equipped. Keep attacking until the target is dead.
Run wild. The pawn basically starts acting like an animal. You can tame him to try to get him to rejoin.
New mental inspirations. Basically reverse mental breaks – these give temporary bonuses to colonists in high moods.
World features like lakes, mountain ranges, and bays are now detected and named. Names are displayed in the world view.
Caves now form sometimes in mountainous maps. Inside there are special cave plants. There can also be dormant insect hives.
Many new tale types were added. So, the game will record many new types of events, and colonists can make art about them. Art descriptions should be much more diverse.
Crop blights now appear and spread over time instead of instantly destroying crops
Spaceship is now bigger and has one more component, the sensor cluster
Spaceship quest ending phase: When going to the hidden space ship to finish the game, the game does not end instantly on arrival. The map generates with the ship intact. To take off, first you must power up the ship, which takes some days, during which you must survive raids.
Space ship construction now requires advanced components, which have their own tech tree and production method
Split pistol into revolver and autopistol
Boomalopes can be milked for chemfuel
Added chemfuel generator, which generates electricity from chemfuel
Artillery works differently now. There is one type of mortar, which can fire any type of shell, with each shell creating a different effect. The shells are explosive, incendiary, firefoam, and antigrain (a special high-tech warhead).

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