Road Avenger on Sega Genesis & Mega Drive using SGDK? Progress Update 4
This is the game length we're getting with 32MEG. It's literally the final few turns of the first level! I've upped the FPS to 12 but as a result have had to lower the resolution of the cutscenes to 96x96 (to make space).
Added:
1. Squeezed action sprites into VRAM
2. Actions now flash but are not sync'd with the video.
3. Cut scenes are now at 96x96 pixels.
4. 12 FPS
Still lots left to do!
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