Robotech: Battlecry (Gamecube) playthrough Part FAILURE (2.5)

Robotech: Battlecry (Gamecube) playthrough Part FAILURE (2.5)

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Published on ● Video Link: https://www.youtube.com/watch?v=n-Tcubi5XYY



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Duration: 1:28:22
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And this game is done. Not completed, not finished, just done. Two back to back escort missions with infinitely spawning enemies. And that's the kicker there, infinitely spawning. You kill them, and they respawn on a timer. Which means no matter HOW well you do, there's always something attacking the thing you're trying to defend. There's always some damage. Just enough damage that you generally won't make it. It's so bad that the best way to beat the first mission is "never attack". You just circle around throwing out flares and hoping that it distracts enough of the enemy's DPS to hold out. But even that doesn't work on the second one, which introduces a new enemy type that soaks a ton of damage - you can literally fire you're entire arsenal at them and not kill it - and deals huge damage. And, once again, they respawn.

This is such lazy design as to be insulting to those that play it. This is the game developers admitting they couldn't design a level themselves, that placing specific enemy waves and traps to fit a specific skill set, was just not worth the effort to them. That they'd just half-ass it, and throw more and more enemies at you no matter WHAT you do. If they can't be bothered to design the game, I can't be bothered to play it. Robotech, you have failed. I am done. -- Watch live at https://www.twitch.tv/the_nametag

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Robotech: Battlecry Statistics For Nametag

There are 3,292 views in 3 videos for Robotech: Battlecry. The game makes up 4 hours of published video on his channel, making up less than 0.13% of the total overall content for Robotech: Battlecry on Nametag's YouTube channel.