Rogue is Always Fun | Let's Play Desktop Dungeons Rewind Part 18
Hmm, if it's an easy enough dungeon should I just do it off camera?
I want(ed) to go off on a tangent about how one doesn't really "feel" their class until you go up against seemingly impossible odds as if the challenge is too easy then all classes merge together into "push button, get victory". Sorta like Final Fantasy X. The game gives you multitudes of options on conquering things, but since a lot of the game (minus a few difficulty spike bosses) is straightforward you have no idea the power behind things like nulspells (or sos null-element armor), the mix overdrive, or customization in general until you attempt ridiculous things like no sphere grid, then they truly shine.
Oh wait, this was about Desktop Dungeons.
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