RPG Maker Let's Play - Asylum Secret of Caledria - Game Critique

RPG Maker Let's Play - Asylum Secret of Caledria - Game Critique

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RPG Maker (1997)
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Let's Play
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Hello everyone! In this RPG Maker Let’s Play video, we revisit the world of Asylum Secret of Caledria by NeoSoulGamer, a great game with a great look and a ton of improvement. Thank you for your support, Neo!

It’s been some time since we last looked at Asylum, and a lot of the issues we had with it have been fixed, along with some extra polish that better defines the world and story. We’ve had some of our questions answers immediately (like the relationship of Phillipe to Junon) and some satisfactorily delayed so that we’d want to see them answered in the game. The presentation is still amazing, from start to finish, and the mapping is still first-rate. Also, the combat system is fantastic, and balancing in the Thrall Woods (the initial dungeon) is so good that I didn’t mind stopping and fighting while going through. It never felt grindy at all. The music and sounds effects are A+; you can tell the people who worked on this game really cared.

So, what needs improvement? Well, there isn’t much other than a nit-pick here and there, little things that Neo can do to tighten this up and make each scene the best it can be. The confrontation with Cain during the prologue, the meeting in throne room with Junon, the ambush by the thieves in the Thrall Woods, and the mercenary knights Jeanne and Erik are all good. We just offer ways to make them possible even better.

There are two thing that we feel need to be addressed though. First, the unidentified man in the Thrall Woods. While we applauded Phillipe’s need for security (and in fact it made us like the character somewhat), we felt the dungeon was a physical bad location for someone with bad medical injuries. If it had been a nice and clean cellar with some bars, that would be one thing. But this is a dark, dank fantasy dungeon… not a good place for someone with head trauma. We suggest a private room with a guard. It will not only make us like Phillipe more (sympathetic bad guys are always the best), it will show this country cares about this stranger’s well-being and its security.

The second thing is the personality of Oswyn himself. It’s… not very well defined. We get two distinct impressions and they aren’t compatible: One is a hot-headed firebrand (like we see in the prologue) and one is a jaded, tired, almost lazy guy who just wants out. Steel draws a parallel between two characters from the Dynasty Warriors franchise (and we apologize for that tangent), but the characters of Gan Ning and Ling Tong draw a perfect correlation to how different these two “versions” of Oswyn are, and how they don’t work. We highly recommend settling on one or the other, as marrying the two is going to be extremely difficult.

Overall, though? Such a good game with such a good progression. We can’t wait to play it again and see where it takes us. Good job!

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