RPG Maker Let's Play - Amneron's Legacy (Revisit) - Game Critique

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Published on ● Video Link: https://www.youtube.com/watch?v=CtnW8oT6U_g



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RPG Maker (1997)
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Let's Play
Duration: 2:29:00
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Hey everyone! in this RPG Maker Let's Play, we return to the world of Amneron's Legacy by Rythane. Thank you so much for your support! We really appreciate it.

So, a few things to note before we dive into things. We looked at this game about 6 or so months ago and, while we enjoyed some of it, railed on it for repeated instances of writer's convenience and other issues. The developer was very gracious and has since been working on his game to improve both his craft and his product. So what you see here is the results of all that work. As critics, it's always heartwarming when you see someone do even better after a critique, especially a harsh one. So to us, this felt like the first time we revisited a game that had gotten better--it was that positive.

OK, so the positives, and boy are there many. The new bust graphics are mint, the main writing issues are resolved, and the opening presentation of the game (the action sequence with Cyrus) is one of the best we've ever seen. It takes a lot of work, trial-and-error, and freaking math to align animations with sprites, and then to use those brief frames of opacity to replicate a death effect. A bar has been set for other developers that won't be surpassed for a long while. Good job!

The character and world building have also improved significantly, and with the addition of Garreth and Joel, we have another layer of complexity that makes the game a real joy. Rythane has left the part of development where he has to worry about things making sense and is now at the point where he can fine-tune his world through dialogue. This is the challenge to him: Go through every conversation and see what sentences can be dropped to build on the world or a character. We've given a ton of examples and ideas, and the possibilities are endless.

Balancing and mechanics (except for the boss fight) are better now as well. We hardly noticed the grind going up the Dark Tower, and enjoyed the Dark Forest for being short yet sweet. We'd like to see a small dungeon between the cart attack and the arrival at North'Spire, but that is nit-picking (we do that a lot this LP video).

However, as good as this game is now, there are still a few problems. Some of the scenes need to be ironed out, and we comment on those on a case-by-case basis. It's all little things: A sentence here and a phrase there, but it will fix the vast majority of the problems we had.

At the end of our Let's Play, though, writer's convenience rears its ugly head again... however, this time it's not nearly as bad, and with the framework that Rythane has laid so far, a short exhibition will fix it. We understand that he eventually wants Warren to travel in a "normal party" like any other RPG adventurer, but that has to be done in steps, and the jump from Dark Tower to Queen Anna is still a bit too jarring. Easy fix, though.

Overall, we are ecstatic about the changes to this game, and applaud Rythane on his hard work. It's currently a really good game, and with a little more polish, it'll be an amazing game.

What do you all think? How can Rythane make this the best it can be? Let us know in the comments below!

If you enjoyed this video, please give it a Like and a Subscribe. We put out Indie Game Let's Play Videos (RPG Maker Let's Play as well as others), as well as the occasional game development or tutorial video.

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