RPG Maker Let's Play - Aeontale - Game Critique
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Hello everyone! In this RPG Maker Let's Play, we look at the world of Aeontale by Event Horizon. If you enjoy, please Subscribe!
While this game has a solid baseline of an idea, as well as a few strong and well-crafted moments, there is considerable work that needs to be done to get it to where it needs to be in order to go Gold.
On the positive, the developer provides plenty of healing items at the beginning and throughout the first dungeon, as well as has the "Guard" ability heal both HP and MP (by 10% and 20% respectively). This mechanic encourages the player to use their MP-consuming powers, which is refreshing compared to so many other RPG Maker games. The music is also good. Very enjoyable and fitting.
Unfortunately, this game is plagued with problems, both large and small, that stop it from being great. The mapping looks like it was just stamped out using the RTP (not that we have a problem with the RTP, but you can easily mix it with other free resources), and there are numerous clutters that just seem to be random debris. Also, there is no palette matching what-so-ever, and that causes some maps to transition jarringly into others. The developer needs to use a lighting plugin instead of the visual vignette overlay image to simulate lack of light within the mines.
Please, developer, step scaling up your images. It doesn't work.
The balancing needs to be reworked from the ground up. You'll see it in the video. It needs to be completely redone.
There are other smaller issues, but the biggest one is the writing. To put it bluntly, this feels like a first draft. Not only are there spelling and grammatical errors, but the content needs so much work. There is no empathy to the characters, the plot is very difficult to follow, and the scenes meander all over the place without any direction. It feels like the developer has the plot in his head, and just jotted down the scenes as he came to them with no prior planning.
Having said all of that, there is a moment where the main character does something that turns away from tropes. We were genuinely impressed. Also, and this is why we are so hard on this game, we can see the story this game is trying to tell... and it is amazing. It just needs work to come out.
What do you all think? How can this game be the best it can be? Let us know your thoughts in the comments below!
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