RPG Maker Let's Play - Rise of the Runelords - Game Critique
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Hello everyone! In this RPG Maker Let's Play, we peer into the Pathfinder fan game entitled "Rise of the Runelords" by Will Black. Thank you, Will, for your support on Patreon!
This game has a strong opening presentation that, while it could stand to be condensed, sets the stage for a grand, world-spanning adventure. We are immediately then dropped into the starting town with a brief summary of the protagonist's journey and only a vague goal in mind.
The maps of Sandpoint are spot-on, well-crafted, and generally, have the proper use of space. We had a minor issue with the sheer number of unused tables in the Inn, and the mansion had a lack of life, but overall the level design is well done.
The writing is really good, and the developer shows his talent for the craft. There are a number of grammatical mistakes that need to be addressed, however.
The characters are, for the most part, engrossing, which each having their own unique voice. Darius seems like a bit of a blockhead, the "not very bright" hero, but that adds to his charm. The most interesting character actually says nothing during our playthrough--a mysterious white-haired girl whose situation reminded us of Alessia from the Silent Hill movie.
There is a very uncomfortable scene involving this young girl, but it's handled very tastefully. If you're going to have something like that in your game, best to take a note from this developer.
The biggest issue we have is : (1) There is a lack of viable direction from the game during the starting town, (2) When Denny joins the party is it pure writer's convenience, and (3) Darius's visions are jarring, and he accepts it way too easily. Also, the four town elders talk way, way too much at the start of the festival, but that was a one-off.
Lastly, there was a game-breaking bug when the Goblins attacked. Developers, please make sure to bug test your game before giving it to us. Thank you!
Overall, though, this game has great potential. Once the above issues are corrected, we're sure it'll be well received by the community and players alike!
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