RPG Maker Let's Play - Save the Princess - Game Critique

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Published on ● Video Link: https://www.youtube.com/watch?v=fZF1ZgRVrBo



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RPG Maker (1997)
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Let's Play
Duration: 28:09
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Hello everyone! In this RPG Maker Let's Play, we look at Save the Princess by Bubuhotep.

Let us preface this write up by saying that this game feels more like a proof of concept or an unpolished demo than something that needs to be tweaked before a general release. We hope that the developer takes a good, hard look at their design methodology before publishing it.

So onto the nitty-gritty. This game is very short, about 30 or so minutes tops, and follows a basic storyline: The princess has been kidnapped before she could marry the prince from a faraway land. If that sounds like a walking cliche, it's because that's exactly how it presents itself. A serious game would need to break away from cliches and tropes to be interesting, and a parody game would need to stop taking itself seriously the moment you start it. This game does neither: You aren't given any silliness at the start to show it's a parody, and there are too many tropes for it to be taken seriously. By hovering in this uncomfortable middle ground, the game languishes badly.

The mechanics don't offer anything new or fresh, and instead, you have an RNG (random number generator) heavy battle system that relies on one skill and one passive to win. By setting the TP Mode to "Warrior", and by having the Flame attack cost as much TP as you gain back, the game basically becomes a contest to see where the dice lay with every player and enemy attack. As Teal said in the video, that is boring. All enemies do is the standard single or double attack, and the lack of variety is very noticeable.

The lack of healing abilities, and always having just barely enough Healing Potions, puts you constantly behind the 8-Ball, which is just not fun. And when you couple that with the unbalance of the enemies' attacks, you are always just one bad random number away from a Game Over.

The game does have its positive moments: The character of Harriet (starting equipment aside) is cool and neat, the epilogue scene is giggle-inducing, and the game ends on an "Oh noes!" cliff-hanger that is kinda funny. But a lot more needs to be there if the game is going to be something people would want to play.

We give the developer a lot of crap in this video because we've seen him do much, much better. And we want to see him succeed. So, to those watching, how can Bubuhotep make this game the best it can be? Let us know in the comments below!

If you enjoyed this video, please give it a Like and a Subscribe. We put out Indie Game Let's Play Videos (RPG Maker Let's Play as well as others), as well as the occasional game development or tutorial video.

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