
RPG Maker Let's Play - Broken Path Demo - Game Critique
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Hello everyone! In this RPG Maker Let's Play, we look at the world of Broken Path by Gambitben, and enjoy the ups and bemoan the downs. With a Disgaea meets Lunar feel, this game has some good potential.
This game has a strong series of mechanics, including an encounter bar that fills as you explore, resulting in a fight when it fills up, character-specific support skills that buff the character who uses them, mostly solid balancing, and a series of opening tutorials that do well to explain the battle system. There are also things like item pockets (characters have to equip items to use them in battle), power recharge, and statuses that make certain elements cause more damage... all of these make for a great where strategy is needed in the battles, especially the boss fights.
The banter between the two main characters, and little things like a shopkeeper recognizing that the main character is wearing pajamas, make for a nice touch.
Unfortunately, the writing in this game needs considerable work. It's riddled with writer convenience and the actual word choices in many cases just don't work. Like literally, words are used incorrectly in sentences. There are grammatical and spelling mistakes all over the game. The opening series of dialogue and the first encounter with Silence need to be rewritten. At one point, a forest exterior battle screen is used for a forest interior dungeon.
However, with some polish and work, this could be a fun game with a very enjoyable flair to it. What do you think? Let us and the developer know your thoughts in the comments!
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