
RPG Maker Let's Play - Sacred Earth Promise - Game Critique
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Hello everyone! In this RPG Maker Let's Play, we look at the unique and interesting world of Sacred Earth Promise. It needs to be noted that the music bugged out on us, and we couldn't get the fullscreen to work. Developer, you will need to address that.
There is a lot to this game's presentation, and while we've seen a lot of visually appealing games before, this one has the added the unique aspect of combining a visual novel with a traditional RPG.
The writing in this game is good, and the characters have unique voices that make them interesting. The world itself is engaging with solid moments of exposition that show us a very vibrant setting.
The tile-based dungeon crawl is exceptionally innovative and the battle system is both easy to learn and challenging (in a good way) to master. From those standpoints alone, this game is quite enjoyable.
There are a few moments here and there where the main character talks and acts outside the "voice" the developer has given her, drawing us out of the story and making us go "She wouldn't say something like that."
The illusion of choice is not well executed, leading us to feeling railroaded and pushed along a linear path instead of believing we have some measure of control over the main character's destiny.
The biggest problem, though, lay in the way the game tries (and fails) to combine three very different game styles: A visual novel, a tile-based explorer, and a traditionally mapped RPG. These three do not combine well together at all, jarring us out of the game. We highly recommend sticking to one or two styles and staying with it.
What do you think? Let us know!
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