RPG Maker Let's Play - Tales of Mobius Revival - Game Critique

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RPG Maker (1997)
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Let's Play
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Hello and Happy Holidays everyone! In this RPG Maker Let's Play, we return to the world of Sonic in Tales of Mobius, the Revival, a revisit of a game we thoroughly enjoyed and look forward to its continuous development.

This was a hard game to critique since we loved so much about it. It's a strong and solid take on the Sonic Franchise and does the game series significant honor. Battles are fast-paced and, while easy to learn, take increasing skill to master (without being too difficult). The graphics are spot on, including the non-Sonic graphics. Several RTP tilesets are used in a way that is homogenous and works. The sound and music fit the mood perfectly (great contrast of field versus battle music), and nothing is out of place.

The game using the Linear Battle Engine effectively, with gamepad support working with minimal hiccups. We found ourselves really wishing for a Co-op feature in this game--Teal specifically wanted to play Tails! The gameplay loop is indicative of a Sonic game while blending RPG elements relatively seamlessly.

The few problems we encountered do need to be addressed, although most of them are cosmetic. Here are the ones we located that really need addressing: The HP and MP bars are kind of small and difficult to see on a smaller monitor, so enlarging them may help. Also, there are a few spots where the terrain was unpassable when it had no point being so. Lastly, the boss in the Sandopolis Zone has a stomp attack that does 2800 damage with no chance of dodging... so our game ended there.

However, this is all fixable, and the game is tremendous fun. We fully support the developer completing this game (with the Linear Battle Engine -- Please don't change that!) and would love to play it to completion when it's finished.

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